My name is Franco Bresciani, Technical Artist and rigger with years of experience

My professional Experience and study in computer graphics, have made me a responsible individual prepared to contribute in a fast-paced and demanding production environment.

I have skills in organic and inorganic modelling and possess a wide knowledge of character setup and scripting (rigging, blend shapes, ik/fk skeletal creation, animation control creation, scripting Mel & Python) and I am comfortable working in diverse 3D fields.


Professional Education
Diploma in 3D Animation and VFX for Film and Television
Vancouver Film School  ( Vancouver, B.C. )
Professional Certifications
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Autodesk Certified Instructors (ACI) for Autodesk Maya

Work Experience


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Crytek 2013 – current
Senior Technical Artist

Develop Maya  tools for rigs and animation

Games:   Ryse son of Rome (xBoxOne)
Titles currently in production
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Eurocom 2010 – 2012
R&D Technical Animator & scripter

Develop Maya  tools for rigs and animation

Games:   Rio (PlayStation 3, Xbox 360, Wii)
Disney Universe (PlayStation 3, Xbox 360, Wii, PC)
GoldenEye 007: Reloaded (PlayStation 3, Xbox 360)
007 Legends (PlayStation 3, Xbox 360, Wii U, PC)


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Vision Uno 2009 – 2010
CG Generalist

Production of several TV advertisement, involve in all post production (Modelling, rigging, animations, rendering & lighting, compositing)


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IGAD 2008 – 2009
3D Animation & Short Film Instructor


Lecturing 3d animation and mentoring to create several short films from idea, development to competition


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Eurocom 2007 – 2008
R&D Technical Animator & scripter

Develop Maya  tools for rigs and animation

Games: Beijing 2008 (PlayStation 3, Xbox 360, PC) (2008)
The Mummy: Tomb of the Dragon Emperor (DS, PlayStation 2, Wii) (2008)
Quantum of Solace (PlayStation 2) (2008)
Ice Age: Dawn of the Dinosaurs (PlayStation 3, Xbox 360, Wii, PS2, PC) (2009)
G-Force (PlayStation 3, Xbox 360, Wii, PS2, PC) (2009)


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Eurocom 2006 - 2007
Technical Animator Rigger

character setup for over 100 characters and facial setup for over 25 characters.

Games: Pirates of the Caribbean Dead Man's Chest  (Xbox 360 and PS3 game)

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Axis animation 2005 -2006
Character Technical director
projects: MTV Asia Awards  intro  2006 “Code Hunters”
Prince of Persia III World wide TV commercial for  ubsoft


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Cine Vision  2004 - 2005
Character Technical director

Magmin, Icedragon, Dark mantles, harpies, and Falazure for the film "Dungeons and Dragons II: The Elemental Might"

Modelling

Dark mantles for the film "Dungeons and Dragons II: The Elemental Might"
Rendering scenes for characters:  Magmin, Icedragon, Dark mantles, harpies, and Falazure
Various experience in filming as VFX assistant for films "Dungeons and
Dragons II: The Elemental Might" and "Riga Sargi"

Talks


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FMX 2014  
The Art and Technology of RYSE: Son of Rome


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Inn Games Madrid 2014
Ryse: Son of Rome - Defining the 'Next' Next-Gen.

Interviews


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Mundo Gamer 2014
http://www.mundogamers.com/articulo-ryse_son_of_rome-xone.257.html


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AsGeek 2014
http://www.asgeeks.es/video-games/inngames-entrevista-a-franco-bresciani-crytek/


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Antihipe
https://www.youtube.com/watch?v=j4rkDAL0R1Y

Languages
Spanish, English, Italian
Franco Bresciani J.
fv.bresciani@gmail.com
Telf: +49 15774707341